Class HolyHandGrenadeB extends SRKFWeapon;

defaultproperties
{
     MagCapacity=1
     HudImage=TexScaler'SCTextures.IconScalar'
     SelectedHudImage=TexScaler'SCTextures.IconScalar'
     Weight=1.000000
     bTorchEnabled=True
     bHasAimingMode=True
     TraderInfoTexture=Texture'SCTextures.IconScalar'
     FireModeClass(0)=Class'PerksSimHostOrg.HHGBFire'
     FireModeClass(1)=Class'KFMod.NoFire'
     RestAnim="Idle"
     AimAnim="Idle"
     RunAnim="Idle"
     PutDownAnim="Deselect"
     AIRating=80.000000
     CurrentRating=80.000000
     Priority=5
     SmallViewOffset=(Y=-18.000000,Z=-18.000000)
     InventoryGroup=2
     GroupOffset=4
     PickupClass=Class'PerksSimHostOrg.HolyHandGrenadeBPickup'
     PlayerViewOffset=(Y=-18.000000,Z=-18.000000)
     AttachmentClass=Class'PerksSimHostOrg.HHFragBAttachment'
     ItemName="Holy Hand Grenade"
     Mesh=SkeletalMesh'SCAnimations.HHGrenadeMesh'
     Skins(0)=Texture'SCTextures.Grenade'
     Skins(1)=Combiner'KF_Weapons_Trip_T.hands.hands_1stP_military_cmb'
     TransientSoundVolume=1.000000
     TransientSoundRadius=700.000000
}
